About Me

Gameplay, backend integration, and mobile-ready game systems.
25+ Finished Projects
25+ Happy Clients
10,000+ Game Downloads
1000+ Hours of Coding

Professional Summary

I develop polished Unity games and gameplay systems for mobile, education, client projects, and live events. My work includes drag-and-drop event gameplay, Firebase and PlayFab integrations, real-time leaderboards, admin tooling, multilingual learning games, and mobile performance optimization for Android and iOS.

I am currently building a real-time multiplayer tank combat game using Unity Netcode for GameObjects, RPCs, Network Variables, and a client-server architecture.

Languages & Programming

C# OOP Data Structures Algorithms

Unity & Gameplay

Unity 2D Unity 3D Gameplay Programming UI Development Animation Systems LeanTween DOTween State Machines Scriptable Objects Mobile Optimization Game Architecture

Backend & Multiplayer

Firebase Realtime Database Firebase Auth Firebase Cloud Messaging PlayFab Auth PlayFab Leaderboards PlayFab Player Data Cloud Save Unity NGO RPCs Network Variables Client-Server Architecture

Tools

Unity Editor Visual Studio Git GitHub Firebase Console

Experience

Production-ready Unity development for clients and game teams.

Unity Developer

Gameplay Programming | Mobile Games | Client Projects
  • Developed and maintained multiple educational and children's games using Unity and C#.
  • Delivered multilingual game experiences supporting 7 languages for international audiences.
  • Implemented gameplay systems, UI, animations, progression mechanics, and core game logic.
  • Integrated Firebase authentication, leaderboards, cloud save, and push notifications with FCM.
  • Optimized game performance and player experience for Android and iOS.
  • Collaborated with designers, artists, and cross-functional teams to ship production-ready features on schedule.

Education

Bachelor of Science in Computer Science

University of Southern Punjab

Languages

Communication

English and Urdu

Featured Projects

Selected Unity projects from live events, mobile games, education, and backend systems.
Simulation Game | Mobile | Production Project

Business Tycoon

Unity | C# | AI Systems | UI | IAP | Ads | Mobile Optimization

  • Developed a complete business simulation game featuring restaurant management, business expansion, resource collection, and progression-based gameplay.
  • Implemented AI-driven vehicle traffic and NPC interactions to create a dynamic and immersive game world.
  • Built business management systems including restaurant operations, worker automation, income generation, upgrades, and unlockable businesses.
  • Designed gameplay progression with missions, objectives, achievements, rewards, and upgrade systems to increase player engagement.
  • Developed responsive UI for business management, shop systems, upgrades, missions, gameplay HUD, and player progression.
  • Integrated rewarded ads, interstitial ads, in-app purchases (IAP), and other monetization features.
  • Optimized gameplay systems, AI, and UI for Android devices while fixing gameplay bugs and improving overall performance.
Watch Gameplay
Client: FCC Australia

Beat The Builders

Unity | PlayFab | C# | Event-Based Game

  • Built drag-and-drop gameplay with real-time counters and event progress tracking.
  • Integrated PlayFab authentication, leaderboards, persistent data, and player records.
  • Delivered the main game, live leaderboard display app, and admin panel for moderation.
  • Designed an event-driven architecture for the live competitive format.
  • Collaborated with the team to bring all three apps to production quality.
Watch Beat The Builders Video
Live on Google Play | Fiverr Client | 10,000+ Downloads

GammaFlare Flight

Unity | C# | Firebase Cloud Messaging | Leaderboard

  • Shipped a tap-to-fly skill game with 10,000+ downloads and a 4.8-star rating.
  • Implemented Firebase Cloud Messaging for push alerts and player re-engagement.
  • Implemented obstacle dodging, score tracking, smooth touch controls, and rewarded ads.
  • Built a competitive leaderboard flow for live player engagement and prize qualification.
  • Delivered a lightweight Android build with broad device compatibility.
View on Google Play
In Development

Multiplayer Tank Fighting Game

Unity | Unity Netcode for GameObjects | C#

  • Developing synchronized tank movement, combat systems, and networked interactions.
  • Using Network Variables, RPCs, and client-server architecture for scalable multiplayer.
Fiverr Client | 2024 - Present

World Of Shape And Color

Unity | C# | 7 Languages | Multiple Game Modes

  • Delivered a multilingual educational kids game for an international client.
  • Designed multiple gameplay modes for different learning styles.
  • Built balloon-popping and interactive mechanics for alphabet and language learning.
  • Added runtime language switching, animations, audio feedback, and child-friendly UI.
Try World Of Shape And Color
Backend System

Firebase Leaderboard & Profile System

Firebase Auth | Realtime Database | FCM | Cloud Save

  • Built cloud-based leaderboards with real-time player rankings and statistics.
  • Implemented secure player authentication, profile management, and cloud save sync.
  • Integrated Firebase Cloud Messaging workflows for player notifications.
  • Managed player rankings and statistics across sessions.

Get In Touch

Have a Unity game, educational app, or gameplay system in mind? Let's build it.